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Polygon Planet: Post 14 - ChatGPT and Me.
As you know I am hoping to use ChatGPT to control the NPC dialogue in my game. In the last post I got the microphone working within...
Dan
May 1, 20231 min read
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Polygon Planet: Post 13 - Sounds good
Up until now the game has been devoid of any sound. I decided it would be a good moment to add my first audio to the game because having...
Dan
Apr 28, 20232 min read
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Polygon Planet: Post 12 - Helmet lag
To add a little bit to the immersive feeling of the game I wanted the helmet to lag behind ever so slightly when you turn your head. I...
Dan
Apr 27, 20231 min read
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Polygon Planet: Post 11 - Trees please!
I've been quite slow and thoughtful about how I want to approach trees in this project. You might have noticed I posted some thoughts...
Dan
Mar 17, 20234 min read
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Polygon Planet: Post 10 - Procedurally detailing the terrain
I am now content enough with the sky, sun, moon and stars to move on to detailing the terrain. I've been itching to get on to placement...
Dan
Feb 6, 20232 min read
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Polygon Planet: Post 9 - Hiding stars!
In the last post i detailed how I made a custom MoonShader ShaderGraph that would render the unlit areas of the moon as transparent so...
Dan
Feb 6, 20232 min read
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Polygon Planet: Post 8 - Crescent moon
In a previous video I mentioned that I wasn't quite happy with the moon in the game. The reason for this was due to something that I...
Dan
Jan 9, 20232 min read
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Polygon Planet: Post 7 - Glare, bloom and lens flare
I wanted to add some effects to make the sun glare as you look directly at it. To achieve this I first experimented with my own...
Dan
Jan 9, 20231 min read
14 views
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Polygon Planet: Post 6 - Woods for the trees...
Should I create trees as GameObjects or use the built-in Unity Tree System? This game is set on an alien world so the normal notion of...
Dan
Jan 9, 20232 min read
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Polygon Planet: Post 5 - Water colours
Creating my first water shader graph for the URP.
Dan
Dec 20, 20221 min read
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3D Pacman: For real? ...
Yeah why not. I had shown the kids how to write a little pacman game in an Excel spreadsheet... I thought I'd see how to implement...
Dan
Dec 8, 20221 min read
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Polygon Planet: Post 4 - First light...
How beautiful can a Low-Poly terrain be without too much time spent on detailing meshes? Let their be light. Really pretty light for...
Dan
Dec 8, 20221 min read
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Polygon Planet: Post 3 - Simple npcs...
Simple npcs... well simple in appearance but expressive and complex in behaviour ... I cannot afford the time to get bogged down in...
Dan
Dec 8, 20221 min read
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Polygon Planet: Post 2 - Infinite terrain...
How i started with infinite terrain .. got it working.. but then back tracked to a fixed size sandpit. Why did i do that? Polygon Planet...
Dan
Dec 8, 20224 min read
20 views
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Polygon Planet: Post 1 - Yet another project?...
So why have i gone ahead and started yet another project when all my other game projects are still very much incomplete ? Well, each...
Dan
Dec 8, 20222 min read
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Project guitar!
So, Agent J is turning 9 years bold on Monday! He started guitar lessons last year and has quite taken to it, passing his grade 1 a few...
Dan
Sep 2, 20203 min read
19 views
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Canoe: Episode 10 - "Lough Allen"
This summer we holidayed at a log cabin at the side of Lough Allen in County Leitrim. More of a wooden "chalet" than a log cabin in my...
Dan
Sep 2, 20201 min read
9 views
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SOB: post 5 - Rubbish progress
In the last post you might have noticed a humble black rubbish bin has been added to the street corner... Physically modelled scenary The...
Dan
Oct 8, 20193 min read
23 views
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SOB: post 4 - Early scenary
So it's mid September and I've been exploring options for building the game environment. I've been weighing up the alternatives of using...
Dan
Sep 10, 20192 min read
21 views
0 comments


SOB: post 3 - reworking Player1
Decided that Player 1 - "AgentK" could be more comedy. We re-recorded the green screen videos with a new blue-wig character that would...
Dan
Aug 12, 20191 min read
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